Phased Out from Matthew Colton Spross on Vimeo.
This is a Game developed for my Spring 2010 Game Development class at Texas A&M University.
I modeled, textured, and did all the animation for the project. Additionally, I designed all the particle effect.
Ross McClendon did modeling, texturing and UI art.
Programming was done by Warren Kiser, Jeff Deuel and Andy Fields.
Music by Tomas Dvorak, Baby3ater, poo_on_you.
Software Used: Unity 3D, Maya, Adobe Photoshop
