Education

Georgia Tech, Atlanta, GA
Masters of Science in Digital Media, GPR 4.0
Thesis on Cross Cultural Communication in Games
May 2013

Texas A&M University, College Station, TX
Bachelors of Environmental Design, magna cum laude, GPR: 3.72
Specialization in Game Design
May 2011

Hard Skills

3D Modeling in Maya: Objects and environments (advanced), Lighting (intermediate), Texturing (intermediate), Rendering (intermediate)

Adobe Creative Suite: Photoshop (advanced), Illustrator (advanced), InDesign (advanced), Flash (advanced)

Game Engines: Unity 3D (intermediate), Flixel (beginner), UDK (beginner), Game Maker 8 (advanced)

Programming Languages: Java (intermediate), ActionScript (beginner), C# (beginner)

Web Design: HTML (intermediate), CSS (intermediate), Flash (advanced)

Fabrication Skills: Physical model construction (advanced), Woodworking (intermediate)

Other Software: 3D Studio Max (beginner), Adobe Premier (intermediate), Final Cut Pro (beginner)

Other Skills: Videography (intermediate), Photography (intermediate)

Soft Skills

Design Communication: Presentation of design projects with visual, written and spoken components.

Research: Paid and personal experience involving developing proposals, recruiting subjects, ethnography, field notes, conducting experiment, and presenting results.

International Cultures: 5 years of experience helping international students practice English.

Architectural Design: 4 years of design education with study of historic and contemporary architecture.

Problem Solving: Design projects that find solutions to multiple complex issues.

Design Fabrication: 4 years of building physical models for design studios using wide variety of materials.

Leadership: 2 years of leadership classes and experience in Leadership Living Learning community.

 

Projects

Team Unity Game: Team of 3 programmers and 2 artists worked to create Unity 3D tower defense game in 4 weeks, Modeled and animated in Maya, Textured in Photoshop, Balanced gameplay, Designed Particle System in Unity, Used SCRUM methodology.  Spring 2011

3D Building Walkthroughs with Unity: Individual research project comparing people’s perception of real space and 3D model of the space, Modeled in 3DS Max, Textured with Photoshop, Wrote thesis documenting findings, Presented finding publicly.  Fall 2010/Spring 2011

Three Game Prototypes: 4 person group developed 3 game prototypes during semester, Gameplay programmed in Game Maker, Led group meetings,  Designed levels, Created 2d art in Illustrator.  Fall 2010

Independent Architecture Competition: 3 person collaboration, Modeled in Maya, Textured and lit in Maya, Composed final renders with Mental Ray and Photoshop.  Summer 2010

Short 3D Animation: 2 person project, Modeled in Maya, Rendered in Mental Ray, Composited in Final Cut Pro and Photoshop.  Spring 2010

Large Group 3D Animation: Modeled in Maya, Wrote and assembled design document in InDesign, Communicated with group of 30+ people in Texas and Germany with 7 hour time difference.  Spring 2010

Design Studio Documentation: Assembled 70 page book documenting 16 of peers’ projects from junior level design studio, Organized and edited all contents to consistent high standard using InDesign.  Fall 2009

Related Experience

Research Won 1st Place in its Category for Student Research Week 2011                                      
Oral presentation of my senior thesis won undergraduate category Studies of Uses or Designs of Places. March 2011

Student Intern at Office of International Outreach, Texas A&M University  
Designed and Edited the International Focus Magazine.  Picked and edited articles for the magazine that documented the International activities of Faculty, Students and Alumni.  May 2009-Present

Study Abroad in Bonn, Germany 
Lived with a German family, Took class covering video history and culture in Europe, Visited several German game developers.  Spring 2010
3 semesters of German Language classes, intermediate proficiency.